Jen Arsenal
May. 16th, 2015 10:31 amWeapons Jen's made so far.
Melee
Beam Knuckle-a small beam pistol with really bad focus, it sends all the energy of a normal beam rifle shot out in a small cone from its barrel. It's held like brass knuckles. Combines well with the flicker jab technique, as it doesn't require the initial impact to have any force for it to do damage.
Ranged
Rail Pistol-standby weapon, a pistol that uses electricity to fire off its shots. One-handed, semi-automatic.
Giant machinegun-BRRRRT. Too heavy for Cethlenn to move by itself, its recoil is enough for it to be used as an engine. Requires significant bracing not to make the tiny robot go flying.
Spear-really kind of both ranged and melee, but so far only used as a throwing weapon.
A Missile-a large missile, which is then chucked at the target. (Kind of difficult, I messed up-she really shouldn't be able to do it yet)
Nanobot Tricks:
Disintegrator Strike-Jen sets her nanobots to devour whatever they run across and uses a melee strike. Fairly powerful but energy intensive.
Poison bullets-Jen puts a coating of nanobots on some physical ranged weapon's round, and has them work on eating away at a target. Because of the small amount of nanobots involved, it just adds the armor debuff property to her ranged attack. Costs nanobots to use, and can be disabled by energy fields, other nanobots, or just being so tough the debuff doesn't change much.
Counteract poison-Jen can counteract nanobots eating away at something's armor. Does not undo the damage, but prevents further harm.
Disintergrator cloud-Jen smacks many of her nanobots onto something, sets them to eat away at the thing, then runs away. A poison attack strong enough to do damage by itself. Burns a lot of energy and nanobots, so it's quite risky.
Melee
Beam Knuckle-a small beam pistol with really bad focus, it sends all the energy of a normal beam rifle shot out in a small cone from its barrel. It's held like brass knuckles. Combines well with the flicker jab technique, as it doesn't require the initial impact to have any force for it to do damage.
Ranged
Rail Pistol-standby weapon, a pistol that uses electricity to fire off its shots. One-handed, semi-automatic.
Giant machinegun-BRRRRT. Too heavy for Cethlenn to move by itself, its recoil is enough for it to be used as an engine. Requires significant bracing not to make the tiny robot go flying.
Spear-really kind of both ranged and melee, but so far only used as a throwing weapon.
A Missile-a large missile, which is then chucked at the target. (Kind of difficult, I messed up-she really shouldn't be able to do it yet)
Nanobot Tricks:
Disintegrator Strike-Jen sets her nanobots to devour whatever they run across and uses a melee strike. Fairly powerful but energy intensive.
Poison bullets-Jen puts a coating of nanobots on some physical ranged weapon's round, and has them work on eating away at a target. Because of the small amount of nanobots involved, it just adds the armor debuff property to her ranged attack. Costs nanobots to use, and can be disabled by energy fields, other nanobots, or just being so tough the debuff doesn't change much.
Counteract poison-Jen can counteract nanobots eating away at something's armor. Does not undo the damage, but prevents further harm.
Disintergrator cloud-Jen smacks many of her nanobots onto something, sets them to eat away at the thing, then runs away. A poison attack strong enough to do damage by itself. Burns a lot of energy and nanobots, so it's quite risky.